Tower Sage

Quests from the Infinite Staircase p. 217

Size
Medium
Type
humanoid
Alignment
any alignment
AC
10 (13 with mage armor)
Hit Points
22 (5d8)
Speed
walk 30 ft.
Skills
Insight +4, Arcana +5, History +5
Passive Perception
12
Languages
Common plus any three languages
Challenge
1
STR
10
+0
DEX
10
+0
CON
10
+0
INT
16
+3
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Actions

Multiattack

The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.

Arcane Burst

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.

Spellcasting

The tower sage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

  • At will: Dancing Lights, Mage Hand, Prestidigitation
  • 1/day each: Arcane Lock, Burning Hands, Comprehend Languages, Detect Magic, Levitate, Mage Armor

Starry Radiance (Recharge 5-6)

Dazzling light bursts from the tower sage's fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage's next turn.

recharge

D5

Spells

dancing lights, mage hand, prestidigitation, arcane lock, burning hands, comprehend languages, detect magic, levitate, mage armor

Other data

description