Tower Sage
Quests from the Infinite Staircase p. 217
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 10 (13 with mage armor)
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Skills
- Insight +4, Arcana +5, History +5
- Passive Perception
- 12
- Languages
- Common plus any three languages
- Challenge
- 1
Traits
Proficiency Bonus
+2
Actions
Multiattack
The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.
Arcane Burst
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.
Spellcasting
The tower sage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
- At will: Dancing Lights, Mage Hand, Prestidigitation
- 1/day each: Arcane Lock, Burning Hands, Comprehend Languages, Detect Magic, Levitate, Mage Armor
Starry Radiance (Recharge 5-6)
Dazzling light bursts from the tower sage's fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage's next turn.
recharge
D5
Spells
dancing lights, mage hand, prestidigitation, arcane lock, burning hands, comprehend languages, detect magic, levitate, mage armor