Traag Draconian

Monstrous Compendium Vol. 2 - Dragonlance Creatures p. 13

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
68 (8d10+24)
Speed
walk 40 ft.
Saving Throws
Str +8, Con +6
Condition Immunities
Charmed, Frightened
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Draconic
Challenge
5
STR
21
+5
DEX
10
+0
CON
17
+3
INT
6
−2
WIS
8
−1
CHA
9
−1

Traits

Proficiency Bonus

+3

Blood Frenzy

The draconian has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Controlled Fall

If the draconian falls and isn't incapacitated, it subtracts up to 50 feet from the fall when calculating the fall's damage.

Death Throes

If the draconian is reduced to 0 hit points, its body erupts into sludge that fills a 10-foot-radius sphere. Each creature within that area must succeed on a DC 14 Dexterity saving throw or be covered in the sludge for 1 minute. While covered in the sludge, a creature's speed is halved. A creature can use its action to scrape the sludge off itself or another creature within 5 feet of itself.

Actions

Multiattack

The draconian makes two Claw attacks.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Flaming Carnage (Recharge 5-6)

The draconian indulges its rage, wreathing itself in fire and moving up to its speed. The draconian can enter creatures' spaces during this move. During this movement, when the draconian enters a creature's space, the creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 22 (4d10) fire damage and is knocked prone. On a successful save, the creature takes half as much damage and is pushed to the nearest space out of the draconian's path. A creature can be affected by this draconian's Flaming Carnage only once during a turn.

recharge

D5

Reactions

Violent Retaliation

If a creature within 10 feet of the draconian hits it with an attack, the draconian can make one Claw attack against that creature. If the Claw attack hits, it deals an additional 4 (1d8) slashing damage.

Other data

description

In their experimentation with corrupting dragon eggs, the Dragon Armies created traag draconians, the precursor to what would become baaz draconian foot soldiers. Unlike their draconian brethren, traag draconians are little more than bloodthirsty engines of carnage. Few commanders have successfully used a traag draconian's reckless violence to their advantage in battle; for most, a traag draconian is as much of a danger to its allies as it is to its enemies. Even magic cannot tame a traag draconian's thirst for violence. A traag draconian's vestigial wings lack the strength to support its hulking body in true flight, and they only minimally help to slow a falling traag's descent. Its metallic scales are coated in a sickly patina. In battle, the draconian can charge its body with vicious fire, burning all in its wake. When a traag draconian dies, its body explodes in a thick, disgusting sludge.