Trapper

Mordenkainen Presents: Monsters of the Multiverse p. 245,

Size
Large
Type
monstrosity
Alignment
unaligned
AC
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
walk 20 ft., climb 20 ft.
Skills
Stealth +2
Senses
blindsight 30 ft., darkvision 60 ft.
Passive Perception
11
Languages
—
Challenge
3
STR
17
+3
DEX
10
+0
CON
17
+3
INT
2
−4
WIS
13
+1
CHA
4
−3

Traits

Proficiency Bonus

+2

False Appearance

If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the trapper move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the trapper isn't part of the floor, wall, or ceiling.

Spider Climb

The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother

One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 13 (3d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.

Other data

description