Tree Blight

Curse of Strahd p. 230,

Size
Huge
Type
plant
Alignment
typically neutral evil
AC
15 (natural armor)
Hit Points
138 (12d12+60)
Speed
walk 30 ft.
Condition Immunities
blinded, deafened
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
10
Languages
understands Common and Druidic but doesn't speak
Challenge
7
Lineage
Blight
STR
23
+6
DEX
10
+0
CON
20
+5
INT
6
−2
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+3

False Appearance

If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.

Siege Monster

The blight deals double damage to objects and structures.

Actions

Multiattack

The blight makes one Branch attack and one Grasping Root attack.

Branch

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (3d6+6) bludgeoning damage.

Grasping Root

Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target takes 9 (1d6 + 6) bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn't hurt the blight but ends the grapple.

Bite (Bonus Action)

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.

Other data

description