Tree Blight
Curse of Strahd p. 230,
- Size
- Huge
- Type
- plant
- Alignment
- typically neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 138 (12d12+60)
- Speed
- walk 30 ft.
- Condition Immunities
- blinded, deafened
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 10
- Languages
- understands Common and Druidic but doesn't speak
- Challenge
- 7
- Lineage
- Blight
Traits
Proficiency Bonus
+3
False Appearance
If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.
Siege Monster
The blight deals double damage to objects and structures.
Actions
Multiattack
The blight makes one Branch attack and one Grasping Root attack.
Branch
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (3d6+6) bludgeoning damage.
Grasping Root
Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target takes 9 (1d6 + 6) bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn't hurt the blight but ends the grapple.
Bite (Bonus Action)
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.