Trollkin Reaver

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (trollkin)
Alignment
neutral
AC
14 (hide armor)
Hit Points
82 (11d8+33)
Speed
walk 30 ft.
Saving Throws
Con +5, Wis +3, Cha +3
Skills
Intimidation +5, Survival +3
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Trollkin
Challenge
4
Lineage
Reaver
STR
19
+4
DEX
13
+1
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
13
+1

Traits

Regeneration

The trollkin reaver regains 10 hit points at the start of its turn. This trait doesn't function if the trollkin took acid or fire damage since the end of its previous turn. The trollkin dies if it starts its turn with 0 hit points and doesn't regenerate.

Thick Hide

The trollkin reaver's skin is thick and tough, granting it a +1 bonus to AC. This bonus is already factored into the trollkin's AC.

Actions

Multiattack

The trollkin raider makes three melee attacks: two with its claws and one with its bite, or two with its battleaxe and one with its handaxe, or it makes two ranged attacks with its handaxes.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Battleaxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands. Using the battleaxe two-handed prevents using the handaxe.

Handaxe

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Howl of Battle (Recharge 6)

Up to three allies who can hear the trollkin reaver and are within 30 feet of it can each make one melee attack as a reaction.

recharge

D6

Other data

description