Undead Shambling Mound
Waterdeep: Dungeon of the Mad Mage p. 142
- Size
- Large
- Type
- plant
- Alignment
- unaligned
- AC
- 15 (natural armor)
- Hit Points
- 136 (16d10+48)
- Speed
- walk 20 ft., swim 20 ft.
- Skills
- Stealth +2
- Resistances
- cold, fire
- Immunities
- lightning
- Condition Immunities
- blinded, deafened, exhaustion
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 10
- Challenge
- 5
- Lineage
- Shambling Mound
- Environment
- forest, swamp
Traits
Lightning Absorption
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.