Undead Shambling Mound

Waterdeep: Dungeon of the Mad Mage p. 142

Size
Large
Type
plant
Alignment
unaligned
AC
15 (natural armor)
Hit Points
136 (16d10+48)
Speed
walk 20 ft., swim 20 ft.
Skills
Stealth +2
Resistances
cold, fire
Immunities
lightning
Condition Immunities
blinded, deafened, exhaustion
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
10
Challenge
5
Lineage
Shambling Mound
Environment
forest, swamp
STR
18
+4
DEX
8
−1
CON
16
+3
INT
5
−3
WIS
10
+0
CHA
5
−3

Traits

Lightning Absorption

Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack

The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Other data

description