Underworld Cerberus
Mythic Odysseys of Theros p. 215
- Size
- Large
- Type
- monstrosity
- Alignment
- lawful evil
- AC
- 16 (natural armor)
- Hit Points
- 104 (11d10+44)
- Speed
- walk 60 ft.
- Skills
- Athletics +7, Perception +9, Stealth +4
- Immunities
- fire, necrotic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, stunned
- Senses
- truesight 30 ft.
- Passive Perception
- 19
- Languages
- understands all languages but can't speak
- Challenge
- 6
- Lineage
- Cerberus
Traits
Aggressive
As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.
Multiheaded
The cerberus can't be surprised, and it has advantage on saving throws against being knocked unconscious.
Pack Tactics
The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The cerberus makes three bite attacks.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage.
Breath Weapon (Recharge 5-6)
The cerberus exhales a 30-foot cone of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also restrained by the hardening rock. A creature can make a DC 15 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and psychic damage.
recharge
D5
Other data
description
Three-headed cerberi dwell deep in the Underworld. Terrifying and cunning, they guard portals between the wards of the Underworld, Erebos's greatest treasures, and noteworthy souls who might attempt to escape the realm of the dead. Three-headed cerberi commonly serve demons, but if left to their own devices, they often herd wily souls into labyrinthine Underworld wildernesses, then hunt them for sport.
Feared by the living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away from the river and setting them loose on mortal settlements.