Underworld Cerberus

Mythic Odysseys of Theros p. 215

Size
Large
Type
monstrosity
Alignment
lawful evil
AC
16 (natural armor)
Hit Points
104 (11d10+44)
Speed
walk 60 ft.
Skills
Athletics +7, Perception +9, Stealth +4
Immunities
fire, necrotic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, stunned
Senses
truesight 30 ft.
Passive Perception
19
Languages
understands all languages but can't speak
Challenge
6
Lineage
Cerberus
STR
19
+4
DEX
12
+1
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
9
−1

Traits

Aggressive

As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.

Multiheaded

The cerberus can't be surprised, and it has advantage on saving throws against being knocked unconscious.

Pack Tactics

The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The cerberus makes three bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage.

Breath Weapon (Recharge 5-6)

The cerberus exhales a 30-foot cone of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also restrained by the hardening rock. A creature can make a DC 15 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and psychic damage.

recharge

D5

Other data

description

Three-headed cerberi dwell deep in the Underworld. Terrifying and cunning, they guard portals between the wards of the Underworld, Erebos's greatest treasures, and noteworthy souls who might attempt to escape the realm of the dead. Three-headed cerberi commonly serve demons, but if left to their own devices, they often herd wily souls into labyrinthine Underworld wildernesses, then hunt them for sport.

Feared by the living and the dead, cerberi patrol both banks of the Tartyx River. These multiheaded hounds of the Underworld breathe gouts of molten rock that sear and imprison those who trespass upon the borders of life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away from the river and setting them loose on mortal settlements.