Urban Ranger

Dungeons of Drakkenheim p. 220 (Third Party)

Size
Medium
Type
humanoid
Alignment
any alignment
AC
15 (studded leather)
Hit Points
52 (8d8+16)
Speed
walk 30 ft., climb 30 ft.
Skills
Athletics +5, Perception +6, Stealth +7, Survival +6
Passive Perception
16
Languages
Any two
Challenge
3
Lineage
Ranger
STR
12
+1
DEX
17
+3
CON
14
+2
INT
11
+0
WIS
15
+2
CHA
11
+0

Traits

Proficiency Bonus

+2

Spellcasting

The urban ranger is an 8th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). It knows the following spells from the ranger spell list:

  • 1st level (4 slots): cure wounds, fog cloud, hunter's mark
  • 2nd level (3 slots): pass without trace, spike growth

Actions

Multiattack

The urban ranger makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow

Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Spells

cure wounds, fog cloud, hunter's mark, pass without trace, spike growth

Spell Slots

0,4,3

Other data

description

"We train day after day to survive the horrors of the city. More than just your own life is riding on you. A missed shot, a wrong turn, a split-second delay in noticing a lurking monster ahead could be the mistake that costs you everything in these dangerous ruins." — Petra Lang of the Hooded Lanterns

Grizzled and grim urban rangers stalk city streets and rooftops like their natural counterparts hunt forest paths and treetops, leaping between buildings and scaling walls with ease.