Vampire Thrall
Creature Codex (3pp) p. 368
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- Any Non-Good Alignment
- AC
- 12
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +4, Con +4
- Passive Perception
- 11
- Languages
- Common
- Challenge
- 2
Traits
Blood-bound
If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week and it loses darkvision and its Keen Senses, Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.
Keen Senses
The thrall has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Limited Regeneration
The thrall regains 2 hp at the start of its turn if it has at least 1 hp and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn.
Spider Climb
The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the thrall has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The vampire thrall makes two longsword attacks.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.