Vampiric Jade Statue

Ghosts of Saltmarsh p. 256

Size
Large
Type
construct
Alignment
unaligned
AC
14 (natural armor)
Hit Points
114 (12d10+48)
Speed
walk 30 ft.
Immunities
lightning, poison
Vulnerabilities
force
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands the languages of its creator but can't speak
Challenge
8
Lineage
Vampiric
STR
16
+3
DEX
14
+2
CON
18
+4
INT
6
−2
WIS
10
+0
CHA
5
−3

Traits

Immutable Form

The statue is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day)

If the statue fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Actions

Multiattack

The statue makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, that creature becomes cursed by the statue. The curse lasts for 10 minutes. While the creature is cursed, the statue has advantage on all attacks against it.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Legendary Actions

Legendary Actions (3/Turn)

The construct can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The construct regains spent legendary actions at the start of its turn.

recharge

3/TURN

Bite

The statue makes one bite attack.

Blood Reaper

All creatures currently cursed by the statue and within 20 feet of it take 5 necrotic damage.

Move

The statue moves up to its speed without provoking opportunity attacks.

Other data

description

A large, exquisitely carved jade statue of a vampire guards the tunnels in Isle of the Abbey, having been brought to life by dark magic. Its stone fangs draw blood that it then uses to work a curse on its victims.