Vampiric Jade Statue
Ghosts of Saltmarsh p. 256
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 114 (12d10+48)
- Speed
- walk 30 ft.
- Immunities
- lightning, poison
- Vulnerabilities
- force
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 8
- Lineage
- Vampiric
Traits
Immutable Form
The statue is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day)
If the statue fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Actions
Multiattack
The statue makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, that creature becomes cursed by the statue. The curse lasts for 10 minutes. While the creature is cursed, the statue has advantage on all attacks against it.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Legendary Actions
Legendary Actions (3/Turn)
The construct can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The construct regains spent legendary actions at the start of its turn.
recharge
3/TURN
Bite
The statue makes one bite attack.
Blood Reaper
All creatures currently cursed by the statue and within 20 feet of it take 5 necrotic damage.
Move
The statue moves up to its speed without provoking opportunity attacks.
Other data
description
A large, exquisitely carved jade statue of a vampire guards the tunnels in Isle of the Abbey, having been brought to life by dark magic. Its stone fangs draw blood that it then uses to work a curse on its victims.