Vegepygmy Scavenger
Quests from the Infinite Staircase p. 218
- Size
- Small
- Type
- plant
- Alignment
- typically neutral
- AC
- 13 (natural armor)
- Hit Points
- 13 (3d6+3)
- Speed
- walk 30 ft.
- Skills
- Stealth +4, Sleight of Hand +4, Perception +2
- Resistances
- lightning, piercing
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Vegepygmy
- Challenge
- 1/4
STR
7
−2
DEX
14
+2
CON
13
+1
INT
6
−2
WIS
11
+0
CHA
7
−2
Traits
Proficiency Bonus
+2
Plant Camouflage
The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration
The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Nimble Escape (Bonus Action)
The vegepygmy takes the Disengage or Hide action.