Vegepygmy Thorny Hunter

Quests from the Infinite Staircase p. 219

Size
Medium
Type
plant
Alignment
unaligned
AC
14 (natural armor)
Hit Points
27 (5d8+5)
Speed
walk 40 ft.
Skills
Survival +4, Stealth +4, Perception +4
Resistances
lightning, piercing
Senses
darkvision 60 ft.
Passive Perception
14
Challenge
2
STR
15
+2
DEX
14
+2
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

+2

Pack Tactics

The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmy's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Plant Camouflage

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Thorny Body

At the start of its turn, the vegepygmy deals 2 (1d4) piercing damage to any creature grappling it.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or have the prone condition.

Other data

description