Vellso
Creature Codex (3pp)
- Size
- Medium
- Type
- fiend (demon)
- Alignment
- chaotic evil
- AC
- 15 (natural armor)
- Hit Points
- 120 (16d8+48)
- Speed
- walk 40 ft., climb 40 ft.
- Saving Throws
- Dex +5, Con +6
- Skills
- Perception +5, Stealth +8, Survival +5
- Resistances
- cold, fire, lightning
- Immunities
- necrotic, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Abyssal, telepathy 120 ft.
- Challenge
- 7
STR
18
+4
DEX
15
+2
CON
16
+3
INT
9
−1
WIS
14
+2
CHA
7
−2
Traits
Keen Smell
The vellso has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance
The vellso has advantage on saving throws against spells and other magical effects.
Magic Weapons
The vellso's weapon attacks are magical.
Spider Climb
The vellso can climb surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The vellso makes two attacks. one with its bite and one with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 13 (3d8) necrotic damage and contract the carrion curse disease (see sidebar).
Claws
Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.