Venom Troll
Mordenkainen's Tome of Foes p. 245
- Size
- Large
- Type
- giant
- Alignment
- chaotic evil
- AC
- 15 (natural armor)
- Hit Points
- 94 (9d10+45)
- Speed
- walk 30 ft.
- Skills
- Perception +2
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Giant
- Challenge
- 7
- Lineage
- Troll
- Environment
- forest, swamp, underdark
Traits
Keen Smell
The troll has advantage on Wisdom (Perception) checks that rely on smell.
Poison Splash
When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison damage.
Regeneration
The troll regains 10 hit points at the start of each of its turns. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack
The troll makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) poison damage, and the creature is poisoned until the start of the troll's next turn.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) poison damage.
Venom Spray (Recharge 6)
The troll slices itself with a claw, releasing a spray of poison in a 15-foot cube. The troll takes 7 (2d6) slashing damage (this damage can't be reduced in any way). Each creature in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
recharge
D6
Other data
description
Venom Troll. A troll ravaged by massive doses of poison might mutate into a venom troll. Lingering poison infuses its blood and tissue, and poison leaks from its pores to coat its fangs and claws. These creatures are especially dangerous in close combat, because poison drips off their flesh and sprays out from every wound they receive.
Trolls: Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre mutations. One of these warped trolls is especially likely to arise if the creature regenerates in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if its body was damaged by elemental forces. These mutated forms can also be produced and shaped by the ritual magic of evil spellcasters.