Venomous Mummy

Tome of Beasts (Third Party)

Size
Medium
Type
undead
Alignment
lawful evil
AC
11 (natural armor)
Hit Points
58 (9d8+18)
Speed
walk 20 ft.
Saving Throws
Wis +2
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Immunities
necrotic, poison
Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
the languages it knew in life
Challenge
3
Lineage
Mummy
STR
16
+3
DEX
8
−1
CON
15
+2
INT
7
−2
WIS
10
+0
CHA
14
+2

Traits

Selket's Venom

The venomous mummy's body and wrappings are magically imbued with substances that are highly toxic. Any creature that comes in physical contact with the venomous mummy (e.g., touching the mummy barehanded, grappling, using a bite attack) must succeed on a DC 12 Constitution saving throw or be poisoned with Selket's venom. The poisoned target takes 3 (1d6) poison damage every 10 minutes. Selket's venom is a curse, so it lasts until ended by the remove curse spell or comparable magic.

Toxic Smoke

The venomous mummy's poisonimbued wrappings and flesh create toxic fumes when burned. If a venomous mummy takes fire damage, it is surrounded by a cloud of toxic smoke in a 10-foot radius. This cloud persists for one full round. A creature that starts its turn inside the cloud or enters it for the first time on its turn takes 14 (4d6) poison damage, or half damage with a successful DC 12 Constitution saving throw.

Actions

Venomous Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket's venom curse (see above).

Other data

description