Verminaard

Monstrous Compendium Vol. 2 - Dragonlance Creatures p. 15

Size
Medium
Type
humanoid (cleric, human)
Alignment
lawful evil
AC
20 (+2 plate armor)
Hit Points
143 (22d8+44)
Speed
walk 30 ft.
Saving Throws
Wis +10, Cha +9
Skills
Perception +16, Religion +9
Immunities
Fire
Condition Immunities
Charmed, Frightened
Senses
darkvision 60 ft.
Passive Perception
26
Languages
Abyssal, Common, Draconic
Challenge
17
STR
22
+6
DEX
13
+1
CON
15
+2
INT
16
+3
WIS
18
+4
CHA
17
+3

Traits

Proficiency Bonus

+6

Spellcasting

Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):

  • At will: light, thaumaturgy
  • 2/day each: bane, fear, freedom of movement, greater restoration, hold monster, revivify

Draconic Command

Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a d4 and add the number rolled to the attack roll.

Legendary Resistance (3/Day)

If Verminaard fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Special Equipment

Verminaard wears +2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed and frightened conditions (included above).

Actions

Multiattack

Verminaard makes two Nightbringer attacks and uses Malediction.

Nightbringer

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 9) bludgeoning damage plus 10 (4d4) radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be blinded until the start of Verminaard's next turn.

Malediction

Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 (2d10) necrotic damage plus 11 (2d10) radiant damage on a failed save or half as much damage on a successful one.

Dragon Queen's Favor (5/Day) (Bonus Action)

Verminaard or one creature he can see within 60 feet of himself magically regains 17 (2d12 + 4) hit points.

recharge

5/DAY

Legendary Actions

Legendary Actions (3/Turn)

Verminaard can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Verminaard regains spent legendary actions at the start of its turn.

recharge

3/TURN

Tactical Movement

Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks.

Fervent Strike (Costs 2 Actions)

Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage.

Cast a Spell (Costs 3 Actions)

Verminaard uses Spellcasting.

Spells

light, thaumaturgy, bane, fear, freedom of movement, greater restoration, hold monster, revivify

Other data

description

"Ariakas,

As the Dragon Queen wills me to obey, here is my assessment of your servant, Verminaard of Nidus: Unchanged. The man remains a blustering dastard awash in blessings earned by his blood rather than his brains. He glories in Takhisis's favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those missing from their ranks have been sacrificed on his secret altar. I don't dismiss this possibility.

While his work progresses, it is the effort of an instrument as blunt as the mace he wields.

Verminaard thinks himself invincible, and I pray to her majesty that I'm present when she divests him of that delusion.

I hope you find these reports illuminating.

Ember"

Dragon Highlord Verminaard leads the Red Dragon Army—the largest and most powerful of the Dragon Queen's forces—with fanatic zeal and ruthless might. Though prophesied to banish evil forces from the lands of Krynn, Verminaard was tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard's extreme devotion to Takhisis allows him to channel her unholy power on the battlefield, bolstering those under his command while raining cursed fire on his foes. His towering silhouette is often wreathed in the fire of Ember, his red dragon companion and adviser.

Draconic Devotion: Verminaard's stat block references the Draconic Devotion monster trait. Though this trait does not appear in any of the creatures in this compendium, you will find several monsters with the Draconic Devotion trait terrorizing the lands of Krynn in the book Dragonlance: Shadow of the Dragon Queen.