Vieri Barboro

Grim Hollow: Campaign Guide p. 223 (Third Party)

Size
Medium
Type
humanoid (male half-elf bard (thrall))
Alignment
neutral evil
AC
15 (leather armor)
Hit Points
110 (17d8+34)
Speed
walk 30 ft.
Saving Throws
Dex +8, Cha +8
Skills
Acrobatics +9, Deception +14, Performance +14
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Dwarvish, Elvish, Primordial, Sylvan
Challenge
10
STR
9
−1
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
12
+1
CHA
19
+4

Traits

Proficiency Bonus

+4

Spellcasting

Vieri is a 13th-level spellcaster. His spellcasting ability modifier is Charisma (spell save DC 17, +9 to hit with spell attacks). He has the following bard spells prepared:

  • Cantrips (at will): message, minor illusion, prestidigitation, vicious mockery
  • 1st level (4 slots): bane, Tasha's hideous laughter, thunderwave
  • 2nd level (3 slots): blindness/deafness, cloud of daggers, crown of madness
  • 3rd level (3 slots): counterspell, fear, hypnotic pattern, tongues
  • 4th level (3 slots): greater invisibility, polymorph
  • 5th level (2 slots): animate objects, awaken, modify memory
  • 6th level (1 slot): programmed illusion
  • 7th level (1 slot): forcecage

Fey Ancestry

Vieri has advantage on saving throws against being charmed, and magic cannot put him to sleep.

Actions

Multiattack

Vieri makes two attacks with his rapier, or Vieri makes three melee or two ranged attacks with his daggers.

Rapier

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Dagger

Melee or Ranged Weapon Attack: + 9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Legendary Actions

Lair Actions When Fighting Inside the Tavern, the Tavern Itself Attempts to Fight Hostile Patrons Categoría: lair

When fighting inside the tavern, the tavern itself attempts to fight hostile patrons. While Vieri is still alive, on initiative count 20 (losing initiative ties), the the tavern can take one of the following lair actions:

Animate Object. The tavern, channeling through Vieri, casts animate object on furniture. The tavern can only concentrate on one instance of this spell at a time.

Entangling Floorboards. Each creature of the taverns's choice that starts its turn standing on floor boards must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.

Spells

Message, Minor Illusion, Prestidigitation, Vicious Mockery, Bane, Tasha's Hideous Laughter, Thunderwave, Blindness/Deafness, Cloud of Daggers, Crown of Madness, Counterspell, Fear, Hypnotic Pattern, Tongues, Greater Invisibility, Polymorph, Animate Objects, Awaken, Modify Memory, Programmed Illusion, Forcecage

Spell Slots

0,4,3,3,3,2,1,1

Other data

description

This aloof bard performs at the tavern and is frequently seen tuning a lute he rarely plays. His angular face and distinctly feline mannerisms distinguish him from the other patrons. Vieri's secret is that he is a spy and the physical manifestation of the tavern's power, which extends to influence over time and space. While not a living creature, he is very fond of Dreams Leave—a highly addictive substance that produces distortions of perception. Vieri is pallid with raven-black hair that he often wears tied back from his face. Like other half-elves, he has slightly pointed ears and darkvision. He has steely grey eyes set off by green veins that radiate across his face. Vieri carries a pouch of Dreams Leave that replenishes itself at the end of each day. He has a lean build and nimble fingers, ideal for plucking the strings of his lute when the fancy takes him.