Vila

Tome of Beasts (Third Party)

Size
Medium
Type
fey
Alignment
lawful neutral
AC
15
Hit Points
77 (14d8+14)
Speed
walk 30 ft.
Saving Throws
Dex +8, Con +4, Wis +5, Cha +6
Skills
Animal Handling +8, Insight +5, Intimidation +6, Perception +8, Stealth +8
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft.
Passive Perception
18
Languages
Common, Sylvan, telepathy 60 ft. (beasts only)
Challenge
5
STR
12
+1
DEX
20
+5
CON
13
+1
INT
11
+0
WIS
14
+2
CHA
16
+3

Traits

Dance of the Luckless (1/Day)

Vila who dance for one hour create a fairy ring of small gray mushrooms. The ring lasts seven days and has a 50-foot diameter per dancing vila. Non.vila who fall asleep (including magical sleep) inside the ring have disadvantage on skill checks for 24 hours from the time they awaken.

recharge

1/DAY

Forest Quickness

While in forest surroundings, a vila receives a +4 bonus on initiative checks.

Forest Meld

A vila can meld into any tree in her forest for as long as she wishes, similar to the meld into stone spell.

Innate Spellcasting

The vila's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:

  • 3/day: sleep

1/week: control weather

Actions

Multiattack

A vila makes two shortsword attacks or two shortbow attacks.

Shortsword +1

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

Shortbow +1

Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

Fascinate (1/Day)

When the vila sings, all those within 60 feet of her and who can hear her must make a successful DC 14 Charisma saving throw or be stunned for 1d4 rounds. Those who succeed on the saving throw are immune to that vila's singing for 24 hours.

recharge

1/DAY

Forest Song (1/Day)

The vila magically calls 2d6 wolves or 2 wampus cats. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. The beasts remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action.

recharge

1/DAY

Other data

description