Void Dragon Wyrmling

Tome of Beasts (Third Party)

Size
Medium
Type
dragon
Alignment
chaotic neutral
AC
17 (natural armor)
Hit Points
45 (6d8+18)
Speed
walk 30 ft., fly 60 ft. (hover)
Saving Throws
Dex +4, Con +5, Wis +1, Cha +5
Skills
Perception +3, Stealth +2
Immunities
cold
Passive Perception
13
Languages
Common, Draconic, Void Speech
Challenge
2
Lineage
Dragon Wyrmling
STR
16
+3
DEX
10
+0
CON
17
+3
INT
12
+1
WIS
9
−1
CHA
17
+3

Traits

Chill of the Void

Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity.

Void Dweller

As ancient void dragon.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Breath Weapons (Recharge 5-6)

The dragon uses one of the following breath weapons:

recharge

D5

Gravitic Breath

The dragon exhales a 15-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, must make a DC 13 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively.

Stellar Flare Breath

The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Void Twist

When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target.

Other data

description