Void Speaker
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- neutral evil
- AC
- 12 (15 with mage armor)
- Hit Points
- 58 (13d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +7, Wis +3
- Skills
- Arcana +7, History +7
- Resistances
- necrotic, psychic; bludgeoning, piercing, slashing from nonmagical weapons
- Senses
- blindsight 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 7
Traits
Insane
The void speaker has advantage on saving throws against being charmed or frightened.
Spellcasting
The void speaker is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The void speaker has the following Wizard spells prepared:
- Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
- 1st level (4 slots): burning hands, mage armor, magic missile
- 2nd level (3 slots): hold person, misty step, suggestion
- 3rd level (3 slots): counterspell, dispel magic, fear
- 4th level (3 slots): Evard's black tentacles, blight, confusion
- 5th level (1 slots): cone of cold
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Word of the Void (Recharge 5-6)
The void speaker utters a magical phrase in Void Speech. Each hostile creature within 30 feet of the void speaker who can hear it is affected by one of the following.
recharge
D5
Decaying Word
Each affected creature must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Repelling Word
Each affected creature must make a DC 15 Strength saving throw. On a failure, the creature takes 7 (2d6) thunder damage, is pushed 15 feet directly away from the void speaker and is knocked prone. On a success, the creature takes half damage and isn't knocked prone.
Unsettling Word
Each affected creature must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Rebuke From Beyond
When a creature the void speaker can see within 60 feet hits it with an attack, the attacker takes 7 (2d6) necrotic damage as the void speaker barks a destructive word of
Spells
fire bolt, minor illusion, prestidigitation, shocking grasp, burning hands, mage armor, magic missile, hold person, misty step, suggestion, counterspell, dispel magic, fear, Evard's black tentacles, blight, confusion, cone of cold
Spell Slots
0, 4, 3, 3, 3, 1