Voidwracked Mage

Creature Codex (3pp)

Size
Medium
Type
humanoid (any race)
Alignment
chaotic evil
AC
15 (natural armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Int +8, Wis +2
Skills
Arcana +8, History +8
Resistances
cold, necrotic; bludgeoning, piercing, slashing from nonmagical weapons
Passive Perception
9
Challenge
8
STR
10
+0
DEX
16
+3
CON
14
+2
INT
20
+5
WIS
8
−1
CHA
11
+0

Traits

Event Horizon

Creatures pulled through the event horizon via the voidwracked mage's Accretion ability or that pass through it willingly become trapped in the void. A trapped creature is unable to breathe and can't cast spells with verbal components. At the end of its turn, the trapped creature takes 14 (4d6) necrotic damage and 9 (2d8) cold damage.

A trapped creature that is not incapacitated can escape if a rope or long pole is passed to it from the outside.

Either the creature itself or an ally outside of the event horizon must succeed on a DC 15 Strength (Athletics) check to pull the creature out. The voidwracked mage can also release a trapped creature as an action.

Horizon Collapse

When the voidwracked mage is reduced to 0 hp, its event horizon collapses after 1 minute. Creatures trapped in the void when the event horizon collapses are lost and can only be restored by a wish or true resurrection spell.

Insane

The voidwracked mage has advantage on saving throws against being charmed or frightened.

Spellcasting

The voidwracked mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The voidwracked mage has the following Wizard spells prepared:

  • Cantrips (at will): chill touch, mage hand, prestidigitation, ray of frost
  • 1st level (4 slots): cause fear, magic missile, ray of sickness, shield
  • 2nd level (3 slots): darkness, misty step, scorching ray
  • 3rd level (3 slots): counterspell, dispel magic, fireball
  • 4th level (3 slots): Evard's black tentacles, blight
  • 5th level (1 slots): cone of cold

Actions

Void Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d6) necrotic damage.

Accretion (Recharge 5-6)

The voidwracked mage creates a strong gravitational pull in a 20-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, the creature takes 28 (8d6) force damage and is pulled through the voidwracked mage's event horizon. On a success, the creature takes half the damage and is knocked prone but isn't pulled into the event horizon.

recharge

D5

Spells

chill touch, mage hand, prestidigitation, ray of frost, cause fear, magic missile, ray of sickness, shield, darkness, misty step, scorching ray, counterspell, dispel magic, fireball, Evard's black tentacles, blight, cone of cold

Spell Slots

0, 4, 3, 3, 3, 1

Other data

description