Wandering Pond

Book of Ebon Tides p. 191 (Third Party)

Size
Large
Type
ooze
Alignment
chaotic neutral
AC
7
Hit Points
85 (10d10+30)
Speed
walk 20 ft., swim 20 ft.
Immunities
acid, cold, lightning, slashing
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
8
Challenge
5
Lineage
Pond
STR
16
+3
DEX
5
−3
CON
16
+3
INT
1
−5
WIS
6
−2
CHA
1
−5

Traits

Proficiency Bonus

+3

Dowsing Sense

The wandering pond instinctively knows the direction, size, and location of all bodies of water containing at least 30 gallons of liquid within 1 mile of its location.

Faerie Glamour

While the wandering pond remains motionless, it is covered in an illusory glamour that makes it appear like a charming pond. The pond seems completely real, including sounds and smells appropriate to the depicted pond. Physical interaction with the pond reveals its nature, and the creatures who can see through illusion perceive the ooze for what it really is.

Actions

Multiattack

The wandering pond makes two Pseudopod attacks.

Pseudopod

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage, and the target is grappled (escape DC 13).

Vortex

The wandering pond engulfs a Medium or smaller creature it is grappling. An engulfed creature is blinded and restrained, it has total cover against attacks and other effects outside the pond, and it takes 10 (3d6) acid damage at the start of each of the wandering pond's turns. A creature reduced to 0 hit points in this way becomes stable and is instantly teleported to a random body of water within 1 mile of the wandering pond. The wandering pond can only have one creature swallowed at a time. While the pond isn't incapacitated, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits prone. If the wandering pond dies, it likewise regurgitates a swallowed creature.

Other data

description