Wandering Pond
Book of Ebon Tides p. 191 (Third Party)
- Size
- Large
- Type
- ooze
- Alignment
- chaotic neutral
- AC
- 7
- Hit Points
- 85 (10d10+30)
- Speed
- walk 20 ft., swim 20 ft.
- Immunities
- acid, cold, lightning, slashing
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 8
- Challenge
- 5
- Lineage
- Pond
Traits
Proficiency Bonus
+3
Dowsing Sense
The wandering pond instinctively knows the direction, size, and location of all bodies of water containing at least 30 gallons of liquid within 1 mile of its location.
Faerie Glamour
While the wandering pond remains motionless, it is covered in an illusory glamour that makes it appear like a charming pond. The pond seems completely real, including sounds and smells appropriate to the depicted pond. Physical interaction with the pond reveals its nature, and the creatures who can see through illusion perceive the ooze for what it really is.
Actions
Multiattack
The wandering pond makes two Pseudopod attacks.
Pseudopod
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage, and the target is grappled (escape DC 13).
Vortex
The wandering pond engulfs a Medium or smaller creature it is grappling. An engulfed creature is blinded and restrained, it has total cover against attacks and other effects outside the pond, and it takes 10 (3d6) acid damage at the start of each of the wandering pond's turns. A creature reduced to 0 hit points in this way becomes stable and is instantly teleported to a random body of water within 1 mile of the wandering pond. The wandering pond can only have one creature swallowed at a time. While the pond isn't incapacitated, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits prone. If the wandering pond dies, it likewise regurgitates a swallowed creature.