War Chaplain

Creature Codex (3pp)

Size
Medium
Type
humanoid (any race)
Alignment
Any Lawful Alignment
AC
16 (ring mail, shield)
Hit Points
58 (9d8+18)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +2
Skills
Medicine +4, Religion +2
Passive Perception
12
Challenge
3
STR
14
+2
DEX
10
+0
CON
14
+2
INT
11
+0
WIS
14
+2
CHA
11
+0

Traits

Divine Orders

As a bonus action, the war chaplain commands an ally within 30 feet of it to make one attack against a creature the chaplain attacked this round.

Spellcasting

The war chaplain is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The war chaplain has the following Cleric spells prepared:

  • Cantrips (at will): light, resistance, sacred flame, spare the dying
  • 1st level (4 slots): bless, cure wounds, healing word, protection from evil and good
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): beacon of hope

Actions

Multiattack

The war chaplain makes two melee attacks.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.

War God's Healing (Recharge 5-6)

The war chaplain targets one ally within 30 feet engaged in melee combat. The target regains 10 (3d6) hit points.

recharge

D5

Spells

light, resistance, sacred flame, spare the dying, bless, cure wounds, healing word, protection from evil and good, lesser restoration, spiritual weapon, beacon of hope

Spell Slots

0, 4, 3, 2

Other data

description