War Priest

Creature Codex (3pp)

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
16 (chain mail)
Hit Points
91 (14d8+28)
Speed
walk 25 ft.
Saving Throws
Con +5, Wis +6
Skills
Medicine +6, Religion +3
Passive Perception
13
Challenge
8
STR
16
+3
DEX
10
+0
CON
14
+2
INT
11
+0
WIS
16
+3
CHA
12
+1

Traits

Spellcasting

The war priest is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The war priest has the following Cleric spells prepared:

  • Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy
  • 1st level (4 slots): bless, command, cure wounds, shield of faith
  • 2nd level (3 slots): aid, hold person, spiritual weapon
  • 3rd level (3 slots): beacon of hope, mass healing word
  • 4th level (1 slots): death ward

Actions

Multiattack

The war priest makes three attacks with its imbued warhammer.

Imbued Warhammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands, plus 13 (3d8) radiant (good or neutral priests) or necrotic (evil priests) damage.

Reactions

Blessing of War

When an ally the war priest can see within 30 feet hits with a melee weapon attack, the war priest can make the weapon deal an extra 9 (2d8) radiant (good or neutral priests) or necrotic (evil priests) damage.

Spells

light, sacred flame, spare the dying, thaumaturgy, bless, command, cure wounds, shield of faith, aid, hold person, spiritual weapon, beacon of hope, mass healing word, death ward

Spell Slots

0, 4, 3, 3, 1

Other data

description