War Priest
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 16 (chain mail)
- Hit Points
- 91 (14d8+28)
- Speed
- walk 25 ft.
- Saving Throws
- Con +5, Wis +6
- Skills
- Medicine +6, Religion +3
- Passive Perception
- 13
- Challenge
- 8
Traits
Spellcasting
The war priest is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The war priest has the following Cleric spells prepared:
- Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy
- 1st level (4 slots): bless, command, cure wounds, shield of faith
- 2nd level (3 slots): aid, hold person, spiritual weapon
- 3rd level (3 slots): beacon of hope, mass healing word
- 4th level (1 slots): death ward
Actions
Multiattack
The war priest makes three attacks with its imbued warhammer.
Imbued Warhammer
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands, plus 13 (3d8) radiant (good or neutral priests) or necrotic (evil priests) damage.
Reactions
Blessing of War
When an ally the war priest can see within 30 feet hits with a melee weapon attack, the war priest can make the weapon deal an extra 9 (2d8) radiant (good or neutral priests) or necrotic (evil priests) damage.
Spells
light, sacred flame, spare the dying, thaumaturgy, bless, command, cure wounds, shield of faith, aid, hold person, spiritual weapon, beacon of hope, mass healing word, death ward
Spell Slots
0, 4, 3, 3, 1