War Priest

Mordenkainen Presents: Monsters of the Multiverse p. 254,

Size
Medium
Type
humanoid (cleric)
Alignment
any alignment
AC
18 (plate armor)
Hit Points
117 (18d8+36)
Speed
walk 30 ft.
Saving Throws
Con +6, Wis +7
Skills
Intimidation +5, Religion +4
Passive Perception
13
Languages
any two languages
Challenge
9
Lineage
Priest
STR
16
+3
DEX
10
+0
CON
14
+2
INT
11
+0
WIS
17
+3
CHA
13
+1

Traits

Proficiency Bonus

+4

Actions

Multiattack

The war priest makes two Maul attacks, and it uses Holy Fire.

Maul

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.

Holy Fire

The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Spellcasting

The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

  • At will: light, spare the dying, thaumaturgy
  • 1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify

Healing Light (Recharge 4-6) (Bonus Action)

The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.

recharge

D4

Spells

light, spare the dying, thaumaturgy, banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify

Other data

description