Warduke
The Wild Beyond the Witchlight p. 221
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- chaotic evil
- AC
- 17 (half plate, shield)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Saving Throws
- Str +6, Con +5
- Skills
- Athletics +6, Intimidation +3
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 5
STR
16
+3
DEX
11
+0
CON
14
+2
INT
9
−1
WIS
11
+0
CHA
11
+0
Traits
Proficiency Bonus
+3
Special Equipment
Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword.
Actions
Multiattack
Warduke makes three Flame Tongue or Dagger attacks.
Flame Tongue
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage if the weapon is aflame.
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Flaming Blade (Bonus Action)
Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest) (Bonus Action)
Warduke regains 13 hit points.
recharge
SHORT