Warduke

The Wild Beyond the Witchlight p. 221

Size
Medium
Type
humanoid (human)
Alignment
chaotic evil
AC
17 (half plate, shield)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Str +6, Con +5
Skills
Athletics +6, Intimidation +3
Passive Perception
10
Languages
Common
Challenge
5
STR
16
+3
DEX
11
+0
CON
14
+2
INT
9
−1
WIS
11
+0
CHA
11
+0

Traits

Proficiency Bonus

+3

Special Equipment

Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword.

Actions

Multiattack

Warduke makes three Flame Tongue or Dagger attacks.

Flame Tongue

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage if the weapon is aflame.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Flaming Blade (Bonus Action)

Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.

Second Wind (Recharges after a Short or Long Rest) (Bonus Action)

Warduke regains 13 hit points.

recharge

SHORT

Other data

description