Warlock of the Archfey
Volo's Guide to Monsters p. 219
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- 11 (14 with mage armor)
- Hit Points
- 49 (11d8)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +3, Cha +6
- Skills
- Arcana +2, Deception +6, Nature +2, Persuasion +6
- Condition Immunities
- charmed
- Passive Perception
- 11
- Languages
- any two languages (usually Sylvan)
- Challenge
- 4
- Lineage
- Warlock
- Environment
- arctic, forest, mountain, swamp, urban
Traits
Innate Spellcasting
The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
- At will: disguise self, mage armor (self only), silent image, speak with animals
- 1/day: conjure fey
Spellcasting
The warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
- Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery
- 5th level (3 slots): blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep
Actions
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Misty Escape (Recharges after a Short or Long Rest)
In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.
recharge
SHORT
Spells
disguise self, mage armor, silent image, speak with animals, conjure fey, dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery, blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep
Spell Slots
3
Other data
description
Warlocks of the archfey gain their powers through magical pacts forged with lords of the Feywild. These warlocks commonly associate with lesser fey creatures such as boggles, quicklings, redcaps, satyrs, and sprites.