Warlock of the Archfey

Volo's Guide to Monsters p. 219

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
11 (14 with mage armor)
Hit Points
49 (11d8)
Speed
walk 30 ft.
Saving Throws
Wis +3, Cha +6
Skills
Arcana +2, Deception +6, Nature +2, Persuasion +6
Condition Immunities
charmed
Passive Perception
11
Languages
any two languages (usually Sylvan)
Challenge
4
Lineage
Warlock
Environment
arctic, forest, mountain, swamp, urban
STR
9
−1
DEX
13
+1
CON
11
+0
INT
11
+0
WIS
12
+1
CHA
18
+4

Traits

Innate Spellcasting

The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

  • At will: disguise self, mage armor (self only), silent image, speak with animals
  • 1/day: conjure fey

Spellcasting

The warlock is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery
  • 5th level (3 slots): blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep

Actions

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest)

In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

recharge

SHORT

Spells

disguise self, mage armor, silent image, speak with animals, conjure fey, dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery, blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep

Spell Slots

3

Other data

description

Warlocks of the archfey gain their powers through magical pacts forged with lords of the Feywild. These warlocks commonly associate with lesser fey creatures such as boggles, quicklings, redcaps, satyrs, and sprites.