Warlock of the Fiend

Volo's Guide to Monsters p. 219,

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +7
Skills
Arcana +4, Deception +7, Persuasion +7, Religion +4
Resistances
slashing from nonmagical attacks not made with silvered weapons
Senses
darkvision 60 ft.
Passive Perception
11
Languages
any two languages (usually Abyssal or Infernal)
Challenge
7
Lineage
Warlock
Environment
arctic, desert, underdark, urban
STR
10
+0
DEX
14
+2
CON
15
+2
INT
12
+1
WIS
12
+1
CHA
18
+4

Traits

Dark One's Own Luck (Recharges after a Short or Long Rest)

When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

recharge

SHORT

Innate Spellcasting

The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

  • At will: alter self, false life, levitate (self only), mage armor (self only), silent image
  • 1/day each: feeblemind, finger of death, plane shift

Spellcasting

The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
  • 5th level (4 slots): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire

Actions

Mace

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.

Spells

alter self, false life, levitate, mage armor, silent image, feeblemind, finger of death, plane shift, eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp, banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire

Spell Slots

0,4

Other data

description

Warlocks of the fiend gain their powers through magical pacts forged with archfiends of the Lower Planes. These warlocks often keep imps or quasits as companions, and they tend toward extremes of behavior: consorting with fiend-worshiping cultists or dedicating their lives to destroying fiendish cults.