Warlock of the Rat God

Dungeons of Drakkenheim p. 202 (Third Party)

Size
Small
Type
monstrosity
Alignment
chaotic evil
AC
12
Hit Points
27 (6d6+6)
Speed
walk 30 ft., swim 30 ft., climb 30 ft.
Skills
Deception +4, Stealth +4
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
2
STR
7
−2
DEX
14
+2
CON
13
+1
INT
13
+1
WIS
11
+0
CHA
15
+2

Traits

Proficiency Bonus

+2

Innate Spellcasting

The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 12, +4 to hit with spell attacks), requiring no material components:

  • At will: eldritch blast (2 beams), mage armor (self only), minor illusion, thaumaturgy
  • 1/day each: augury, burning hands, conjure animals (giant rats only), faerie fire, invisibility, misty step

Skulker

The ratling can take the Hide action as a bonus action on each of its turns.

Keen Smell

The ratling has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spells

eldritch blast, mage armor, minor illusion, thaumaturgy, augury, burning hands, conjure animals, faerie fire, invisibility, misty step

Other data

description

"Once we have all the shiny, the Rat God will come and help us! We'll get food! We will eat! Lots of food! All the food! We will eat the whole world! All the earth! Yes yes yes!"

Many ratlings worship a fiendish entity they call the Rat God. They construct crude effigies to the Rat God, who whispers to the most cunning and intelligent ratlings, granting them magic through eldritch pacts. Ratlings understand surprisingly little about the Rat God, and make up stories and fables about the Rat God's exploits.