Warlock of the Rat God
Dungeons of Drakkenheim p. 202 (Third Party)
- Size
- Small
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 12
- Hit Points
- 27 (6d6+6)
- Speed
- walk 30 ft., swim 30 ft., climb 30 ft.
- Skills
- Deception +4, Stealth +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 2
Traits
Proficiency Bonus
+2
Innate Spellcasting
The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 12, +4 to hit with spell attacks), requiring no material components:
- At will: eldritch blast (2 beams), mage armor (self only), minor illusion, thaumaturgy
- 1/day each: augury, burning hands, conjure animals (giant rats only), faerie fire, invisibility, misty step
Skulker
The ratling can take the Hide action as a bonus action on each of its turns.
Keen Smell
The ratling has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
eldritch blast, mage armor, minor illusion, thaumaturgy, augury, burning hands, conjure animals, faerie fire, invisibility, misty step
Other data
description
"Once we have all the shiny, the Rat God will come and help us! We'll get food! We will eat! Lots of food! All the food! We will eat the whole world! All the earth! Yes yes yes!"
Many ratlings worship a fiendish entity they call the Rat God. They construct crude effigies to the Rat God, who whispers to the most cunning and intelligent ratlings, granting them magic through eldritch pacts. Ratlings understand surprisingly little about the Rat God, and make up stories and fables about the Rat God's exploits.