Warlord

Mordenkainen Presents: Monsters of the Multiverse p. 257,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
18 (plate armor)
Hit Points
229 (27d8+108)
Speed
walk 30 ft.
Saving Throws
Str +9, Dex +7, Con +8
Skills
Athletics +9, Intimidation +8, Perception +5, Persuasion +8
Passive Perception
15
Languages
any two languages
Challenge
12
STR
20
+5
DEX
16
+3
CON
18
+4
INT
12
+1
WIS
12
+1
CHA
18
+4

Traits

Proficiency Bonus

+4

Indomitable (3/Day)

The warlord can reroll a saving throw it fails. It must use the new roll.

recharge

3/DAY

Survivor

The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.

Actions

Multiattack

The warlord makes two Greatsword or Short bow attacks.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions

Legendary Actions (3/Turn)

The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The warlord regains spent legendary actions at the start of its turn.

recharge

3/TURN

Command Ally

The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Weapon Attack

The warlord makes one Greatsword or Shortbow attack.

Frighten Foe (Costs 2 Actions)

The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.

Other data

description