Warlord
Mordenkainen Presents: Monsters of the Multiverse p. 257,
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 18 (plate armor)
- Hit Points
- 229 (27d8+108)
- Speed
- walk 30 ft.
- Saving Throws
- Str +9, Dex +7, Con +8
- Skills
- Athletics +9, Intimidation +8, Perception +5, Persuasion +8
- Passive Perception
- 15
- Languages
- any two languages
- Challenge
- 12
Traits
Proficiency Bonus
+4
Indomitable (3/Day)
The warlord can reroll a saving throw it fails. It must use the new roll.
recharge
3/DAY
Survivor
The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.
Actions
Multiattack
The warlord makes two Greatsword or Short bow attacks.
Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Shortbow
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Legendary Actions
Legendary Actions (3/Turn)
The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The warlord regains spent legendary actions at the start of its turn.
recharge
3/TURN
Command Ally
The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Weapon Attack
The warlord makes one Greatsword or Shortbow attack.
Frighten Foe (Costs 2 Actions)
The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.