Water Elemental Myrmidon
Mordenkainen Presents: Monsters of the Multiverse p. 123,
- Size
- Medium
- Type
- elemental
- Alignment
- typically neutral
- AC
- 18 (plate armor)
- Hit Points
- 127 (17d8+51)
- Speed
- walk 40 ft., swim 40 ft.
- Resistances
- acid; bludgeoning, piercing, and slashing from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Aquan, one language of its creator's choice
- Challenge
- 7
- Lineage
- Elemental
STR
18
+4
DEX
14
+2
CON
15
+2
INT
8
−1
WIS
10
+0
CHA
10
+0
Traits
Proficiency Bonus
+3
Actions
Multiattack
The myrmidon makes three Trident attacks.
Trident
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) force damage, or 8 (1d8 + 4) force damage if used with two hands to make a melee attack.
Freezing Strikes (Recharge 6)
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.
recharge
D6