Weeping Willow

Grim Hollow: Campaign Guide p. 266 (Third Party)

Size
Large
Type
plant
Alignment
neutral evil
AC
18 (natural armor)
Hit Points
283 (36d10+85)
Speed
walk 0 ft.
Saving Throws
Con +9, Wis +7, Cha +10
Skills
Deception +15, Persuasion +15
Resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Condition Immunities
charmed, grappled, prone
Senses
darkvision 120 ft.
Passive Perception
12
Languages
Common, Sylvan, Telepathy 120 ft.
Challenge
14
STR
17
+3
DEX
5
−3
CON
19
+4
INT
13
+1
WIS
15
+2
CHA
21
+5

Traits

Proficiency Bonus

+5

Alluring Aura

When a creature starts its turn within 120 feet of the Weeping Willow and is able to hear its call, the Weeping Willow can magically force it to make a DC 18 Charisma saving throw, unless the Weeping Willow is incapacitated. On a failed save, the creature is charmed by the Weeping Willow until the beginning of its next turn. A charmed creature must move towards the Weeping Willow with its full speed. If the creature's move brings it within 5 feet of the Weeping Willow, it must use its action to caress the Weeping Willow's trunk until the beginning of its next turn.

Deep Rooted

The Weeping Willow is immune to effects that would move it.

Innate Spellcasting

The Weeping Willow's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no components:

  • At will: detect thoughts, major image
  • 2/day: dominate monster

recharge

2/DAY

Magic Resistance

The Weeping Willow has advantage on saving throws against spells and magic abilities.

Actions

Multiattack

The Weeping Willow makes two slam attacks.

Slam

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.

Lignify

The Weeping Willow blows golden pollen onto a target within 5 feet that is touching it. The creature must make a DC 16 Constitution saving throw. If the saving throw fails by 5 or more, the creature instantly becomes a Shimmer Tree and is considered petrified. Otherwise, a creature that fails the save begins to lignify and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming a Shimmer Tree on a failure or ending the effect on a success. A creature that has been turned into a Shimmer Tree remains this way until the creature is freed by the greater restoration spell or similar magic.

Legendary Actions

Lair Actions Categoría: lair

When fighting inside its grove, a Weeping Willow can invoke the ambient cursed magic to take a lair action. On initiative count 20 (losing initiative ties), the Weeping Willow can take the following lair action:

Entangling Roots. Each creature of the Weeping Willow's choice that starts its turn within 10 feet of a Shimmer Tree must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple immediately ends if the grappled creature fails its save against the Weeping Willow's Alluring Aura ability.

Spells

Detect Thoughts, Major Image, Dominate Monster

Other data

description

Of all monsters throughout Etharis, none are more foreboding of vice than the Weeping Willow. It is said by wise men and seers that if you hear crying in the woods, you must move as quickly as you can away from it-though it already may be too late. Once the cries of a Weeping Willow are heard, one's heart takes blind control of their fate. A Weeping Willow is the unfortunate victim of a Curse of Conceited Obsession. Once a vain or narcissistic humanoid, it is now a winding half-tree half-humanoid creature warped by self love and malicious' intent. A Weeping Willow is obsessed with its own appearance, calling for brave heroes to aid it in its distress. Upon reaching the Weeping Willow, however, heroes find only a vicious predator, a grove of unusual shimmering trees, and a fate worse than death. Combating a Weeping Willow unprepared will likely end in disaster. The creatures' enthralling cries and illusory beauty are difficult to resist, drawing its prey closer. To make contact with a Weeping Willow is to invite doom upon oneself, for the touch of a Weeping Willow can transform any humanoid into a twisted tree, bearing mirrored leaves, for the vain creature to gaze into. Survivors of these encounters say it is best to leave these creatures alone with their gardens of reflecting trees and self-admiration.

Curse Monsters: Etharis's cruelest spellcasters have made an art form of their spite. Etharian curses are hideous afflictions that strip a victim's soul down to a single, consuming vice. The victims become some of the most fearsome creatures in Etharis —monsters driven to spread pain and horror throughout the land until they are destroyed or, more rarely, cured.