Weevil, The
Storm King's Thunder p. 114
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- Any Non-Lawful Alignment
- AC
- 15 (studded leather armor)
- Hit Points
- 65 (10d8+20)
- Speed
- walk 25 ft.
- Saving Throws
- Str +4, Dex +5, Wis +2
- Skills
- Athletics +4, Deception +4
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- any two languages, Dwarvish
- Challenge
- 2
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
Traits
Dwarven Resilience
The Weevil has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack
The Weevil makes three melee attacks with his handaxes. Or the Weevil makes two ranged attacks with his handaxes.
Handaxe +1
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.
Reactions
Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.