Weevil, The

Storm King's Thunder p. 114

Size
Medium
Type
humanoid (dwarf)
Alignment
Any Non-Lawful Alignment
AC
15 (studded leather armor)
Hit Points
65 (10d8+20)
Speed
walk 25 ft.
Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
10
Languages
any two languages, Dwarvish
Challenge
2
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2

Traits

Dwarven Resilience

The Weevil has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

The Weevil makes three melee attacks with his handaxes. Or the Weevil makes two ranged attacks with his handaxes.

Handaxe +1

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) slashing damage.

Reactions

Parry

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Other data

description