Werehyena

Creature Codex (3pp)

Size
Medium
Type
humanoid (gnoll, shapechanger)
Alignment
chaotic evil
AC
13 (14 (natural armor in hyena or hybrid form))
Hit Points
58 (9d8+18)
Speed
walk 30 ft.
Skills
Perception +2, Stealth +5
Immunities
bludgeoning, piercing, slashing from nonmagical weapons
Passive Perception
12
Languages
Gnoll
Challenge
3
Environment
farmland, grassland
STR
11
+0
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Keen Hearing And Smell

The werehyena has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shapechanger

The werehyena can use its action to polymorph into a hyena-gnoll hybrid or into a hyena, or back into its true gnoll form. Its statistics, other than AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

It reverts to its true form if it dies.

Actions

Multiattack

The werehyena makes two attacks. one with its bite and one with its claws or scimitar.

Bite (Hyena or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

If the target is humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehyena lycanthropy.

Claws (Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Scimitar (Gnoll or Hybrid Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Other data

description