White Abishai

Mordenkainen Presents: Monsters of the Multiverse p. 41,

Size
Medium
Type
fiend (devil)
Alignment
typically lawful evil
AC
15 (natural armor)
Hit Points
68 (8d8+32)
Speed
walk 30 ft., fly 40 ft.
Saving Throws
Str +6, Con +7
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
cold, fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
11
Languages
Draconic, Infernal, telepathy 120 ft.
Challenge
6
Lineage
Abishai
STR
16
+3
DEX
11
+0
CON
18
+4
INT
11
+0
WIS
12
+1
CHA
13
+1

Traits

Proficiency Bonus

+3

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Reckless

At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The abishai makes one Bite attack, one Claw attack, and one Longsword attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands.

Reactions

Vicious Reprisal

In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.

Other data

description