White Abishai
Mordenkainen Presents: Monsters of the Multiverse p. 41,
- Size
- Medium
- Type
- fiend (devil)
- Alignment
- typically lawful evil
- AC
- 15 (natural armor)
- Hit Points
- 68 (8d8+32)
- Speed
- walk 30 ft., fly 40 ft.
- Saving Throws
- Str +6, Con +7
- Resistances
- bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Immunities
- cold, fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 11
- Languages
- Draconic, Infernal, telepathy 120 ft.
- Challenge
- 6
- Lineage
- Abishai
Traits
Proficiency Bonus
+3
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Reckless
At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack
The abishai makes one Bite attack, one Claw attack, and one Longsword attack.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two hands.
Reactions
Vicious Reprisal
In response to taking damage, the abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.