Wildfire Spirit
Tasha's Cauldron of Everything
- Size
- Small
- Type
- elemental
- Alignment
- unaligned
- AC
- 13 (natural armor)
- Hit Points
- 5
- Speed
- walk 30 ft., fly 30 ft.
- Immunities
- fire
- Condition Immunities
- charmed, frightened, grappled, prone, restrained
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- understands the languages you speak
- Lineage
- Spirit
STR
10
+0
DEX
14
+2
CON
14
+2
INT
13
+1
WIS
15
+2
CHA
11
+0
Traits
Hit Points
5 + five times your druid level
Appearance
Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a DC Player Dexterity saving throw or take 2d6 fire damage.
Actions
Dodge
On its turn, unless otherwise commanded, the Spirit takes the dodge action.
Flame Seed
Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. 1d6 +, p. fire damage.
Fiery Teleportation
The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 +, p. fire damage.