Windfall

Vecna: Eve of Ruin p. 153

Size
Medium
Type
humanoid (bard, tiefling)
Alignment
chaotic evil
AC
19 (studded leather armor)
Hit Points
323 (34d8+170)
Speed
walk 30 ft., fly 30 ft.
Saving Throws
Str +9, Wis +11, Dex +14, Cha +15
Skills
Persuasion +22, Insight +18, Performance +22, Deception +22, Arcana +13, Sleight of Hand +14, Perception +11
Resistances
acid, cold, fire, lightning, thunder
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft.
Passive Perception
21
Languages
Common, Draconic, Infernal
Challenge
23
STR
14
+2
DEX
24
+7
CON
20
+5
INT
22
+6
WIS
18
+4
CHA
26
+8

Traits

Proficiency Bonus

+7

Special Equipment

Windfall wears an iridescent magic coat that was tailored specifically for her and imbued with Tiamat's power. When she dies, the coat functions as a Robe of Scintillating Colors.

Dazzling Visage

A brilliant array of chromatic colors emanates from Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the incapacitated condition or has a speed of 0.

Legendary Resistance (3/Day)

If Windfall fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Multiple Reactions

Vecna can take up to three reactions per round but only one per turn.

Actions

Multiattack

Windfall makes two Chromatic Rapier attacks and uses Dragon's Fury once.

Chromatic Rapier

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 21 (6d6) acid, cold, fire, lightning, or poison damage (Windfall's choice).

Dragon's Fury

Windfall targets one creature she can see within 60 feet of herself and unleashes a burst of magical ire. The target must make a DC 23 Wisdom saving throw. On a failed save, the target takes 36 (8d8) psychic damage and has the frightened condition until the start of Windfall's next turn. On a successful save, the target takes half as much damage only.

Spellcasting

Windfall casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

  • At will: Detect Magic, Light, Thaumaturgy
  • 1/day: Hold Monster
  • 3/day each: Shatter, Unseen Servant
  • 2/day each: Hypnotic Pattern, Sending

Stunning Scintillation (Recharge 5-6) (Bonus Action)

Windfall emits an overwhelming array of colors from her coat. Each creature within 30 feet of Windfall that can see her must succeed on a DC 23 Constitution saving throw or have the stunned condition until the start of Windfall's next turn.

recharge

D5

Legendary Actions

Legendary Actions (3/Turn)

Windfall can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Windfall regains spent legendary actions at the start of its turn.

recharge

3/TURN

Deft Dance

Windfall moves up to her speed without provoking opportunity attacks.

Dragon's Flare

Windfall flares with multicolored flames and targets a creature she can see within 30 feet of herself. The target must make a DC 23 Dexterity saving throw. On a failed save, the target takes 26 (4d12) damage of a type chosen by Windfall: acid, cold, fire, lightning, or poison. On a successful save, the target takes half as much damage.

Cast a Spell (Costs 2 Actions)

Windfall uses Spellcasting.

Spells

detect magic, light, thaumaturgy, hold monster, shatter, unseen servant, hypnotic pattern, sending

Other data

description