Windfall
Vecna: Eve of Ruin p. 153
- Size
- Medium
- Type
- humanoid (bard, tiefling)
- Alignment
- chaotic evil
- AC
- 19 (studded leather armor)
- Hit Points
- 323 (34d8+170)
- Speed
- walk 30 ft., fly 30 ft.
- Saving Throws
- Str +9, Wis +11, Dex +14, Cha +15
- Skills
- Persuasion +22, Insight +18, Performance +22, Deception +22, Arcana +13, Sleight of Hand +14, Perception +11
- Resistances
- acid, cold, fire, lightning, thunder
- Condition Immunities
- charmed, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 21
- Languages
- Common, Draconic, Infernal
- Challenge
- 23
Traits
Proficiency Bonus
+7
Special Equipment
Windfall wears an iridescent magic coat that was tailored specifically for her and imbued with Tiamat's power. When she dies, the coat functions as a Robe of Scintillating Colors.
Dazzling Visage
A brilliant array of chromatic colors emanates from Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the incapacitated condition or has a speed of 0.
Legendary Resistance (3/Day)
If Windfall fails a saving throw, she can choose to succeed instead.
recharge
3/DAY
Multiple Reactions
Vecna can take up to three reactions per round but only one per turn.
Actions
Multiattack
Windfall makes two Chromatic Rapier attacks and uses Dragon's Fury once.
Chromatic Rapier
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 21 (6d6) acid, cold, fire, lightning, or poison damage (Windfall's choice).
Dragon's Fury
Windfall targets one creature she can see within 60 feet of herself and unleashes a burst of magical ire. The target must make a DC 23 Wisdom saving throw. On a failed save, the target takes 36 (8d8) psychic damage and has the frightened condition until the start of Windfall's next turn. On a successful save, the target takes half as much damage only.
Spellcasting
Windfall casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
- At will: Detect Magic, Light, Thaumaturgy
- 1/day: Hold Monster
- 3/day each: Shatter, Unseen Servant
- 2/day each: Hypnotic Pattern, Sending
Stunning Scintillation (Recharge 5-6) (Bonus Action)
Windfall emits an overwhelming array of colors from her coat. Each creature within 30 feet of Windfall that can see her must succeed on a DC 23 Constitution saving throw or have the stunned condition until the start of Windfall's next turn.
recharge
D5
Legendary Actions
Legendary Actions (3/Turn)
Windfall can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Windfall regains spent legendary actions at the start of its turn.
recharge
3/TURN
Deft Dance
Windfall moves up to her speed without provoking opportunity attacks.
Dragon's Flare
Windfall flares with multicolored flames and targets a creature she can see within 30 feet of herself. The target must make a DC 23 Dexterity saving throw. On a failed save, the target takes 26 (4d12) damage of a type chosen by Windfall: acid, cold, fire, lightning, or poison. On a successful save, the target takes half as much damage.
Cast a Spell (Costs 2 Actions)
Windfall uses Spellcasting.
Spells
detect magic, light, thaumaturgy, hold monster, shatter, unseen servant, hypnotic pattern, sending