Wine Elemental
The Griffon's Saddlebag: Book Two p. 358 (Third Party)
- Size
- Large
- Type
- elemental
- Alignment
- neutral
- AC
- 14 (natural armor)
- Hit Points
- 126 (12d10+60)
- Speed
- walk 30 ft., swim 60 ft.
- Resistances
- cold, bludgeoning, piercing, and slashing damage from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- charmed, drunkenness, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Aquan, Druidic
- Challenge
- 5
- Lineage
- Elemental
Traits
Proficiency Bonus
+2
Alcohol Form
The elemental can enter a hostile creature's space and stop there. it can move through a space as narrow as 1 inch wide without squeezing.
Partial Freeze
If the elemental takes 10 cold damage or more during a single turn, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 4 (1d8) poison damage.
Whelm
Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 8 (1d8+4) bludgeoning damage plus 4 (1d8) poison damage and must succeed on a Constitution saving throw and gain one level of drunkenness or gain two level of drunkenness on a failure. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding. Any levels of drunkenness caused by this effect go away when the grapple ends.
recharge
D4
Other data
description
Taking the form of bubbling liquids of various colors, wine elementals are a more potent and rare version of the ale elemental. More intelligent and attuned to nature than their fellows, their appearance is usually in reaction to the destruction of nature. Bacchanalian parties that damage the environment often attract their ire, resulting in many party-goers getting far more than they reckoned. Whatever their perceived or actual motivations, these elementals are a formidable force and especially dangerous for those with a low tolerance for alcohol.
Ale Elemental: These swirling and frothy, caramel-colored creatures smell of honey and hops. The existence of ale elementals has brought about hours of intense research and debate about the possibility of an elemental plane of alcohol or the like. Planar travel has thus far proved impossible, although these elementals are occasionally summoned by inebriated mages purposefully or accidentally. Regardless of their means of arrival, these creatures swarm towards areas with high concentrations of alcoholic beverages. As they pursue their murky agendas, they usually end up causing terrible havoc and general mayhem.