Wine Elemental

The Griffon's Saddlebag: Book Two p. 358 (Third Party)

Size
Large
Type
elemental
Alignment
neutral
AC
14 (natural armor)
Hit Points
126 (12d10+60)
Speed
walk 30 ft., swim 60 ft.
Resistances
cold, bludgeoning, piercing, and slashing damage from nonmagical attacks
Immunities
poison
Condition Immunities
charmed, drunkenness, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Aquan, Druidic
Challenge
5
Lineage
Elemental
STR
18
+4
DEX
14
+2
CON
20
+5
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Alcohol Form

The elemental can enter a hostile creature's space and stop there. it can move through a space as narrow as 1 inch wide without squeezing.

Partial Freeze

If the elemental takes 10 cold damage or more during a single turn, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 4 (1d8) poison damage.

Whelm

Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 8 (1d8+4) bludgeoning damage plus 4 (1d8) poison damage and must succeed on a Constitution saving throw and gain one level of drunkenness or gain two level of drunkenness on a failure. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding. Any levels of drunkenness caused by this effect go away when the grapple ends.

recharge

D4

Other data

description

Taking the form of bubbling liquids of various colors, wine elementals are a more potent and rare version of the ale elemental. More intelligent and attuned to nature than their fellows, their appearance is usually in reaction to the destruction of nature. Bacchanalian parties that damage the environment often attract their ire, resulting in many party-goers getting far more than they reckoned. Whatever their perceived or actual motivations, these elementals are a formidable force and especially dangerous for those with a low tolerance for alcohol.

Ale Elemental: These swirling and frothy, caramel-colored creatures smell of honey and hops. The existence of ale elementals has brought about hours of intense research and debate about the possibility of an elemental plane of alcohol or the like. Planar travel has thus far proved impossible, although these elementals are occasionally summoned by inebriated mages purposefully or accidentally. Regardless of their means of arrival, these creatures swarm towards areas with high concentrations of alcoholic beverages. As they pursue their murky agendas, they usually end up causing terrible havoc and general mayhem.