Winter Eladrin
Mordenkainen's Tome of Foes p. 197
- Size
- Medium
- Type
- fey (elf)
- Alignment
- chaotic neutral
- AC
- 19 (natural armor)
- Hit Points
- 127 (17d8+51)
- Speed
- walk 30 ft.
- Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Elvish, Sylvan
- Challenge
- 10
- Lineage
- Eladrin, Elf
- Environment
- arctic, forest
Traits
Fey Step (Recharge 4-6)
As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
recharge
D4
Magic Resistance
The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence
Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. While charmed in this way, the creature has disadvantage on ability checks and saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.
Innate Spellcasting
The eladrin's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:
- At will: fog cloud, gust of wind
- 1/day each: cone of cold, ice storm
Actions
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Reactions
Frigid Rebuke
When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10) cold damage.
Spells
fog cloud, gust of wind, cone of cold, ice storm
Other data
description
To be not just ruled by emotions, but physically changed by them? Better to have no emotions at all.
Winter Eladrin: When sorrow distresses eladrin, they enter the winter season, becoming figures of melancholy and bitterness. Frozen tears drop from their cheeks, and their palpable sadness emanates from them as bitter cold.
Eladrin: Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on personal freedom. But where other elves can temper their wild impulses, eladrin are creatures ruled by emotion—and because of their unique magical nature, they undergo physical changes to match their changes in temperament.
The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other elven kin. The eladrin presented here are of the fey variety.
Creatures of Passion: The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal aspects, with behaviors and capabilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each week.
Lovers of Beauty: Regardless of the aspect they express, eladrin love beauty and surround themselves with lovely things. Eladrin try to possess any objects they find striking. They might seek to own a painting, a statue, or a glittering jewel. When they encounter people of comely form or luminous spirit, they use their magic to delight those folk or, in the case of evil eladrin, to abduct them.
Changeable Nature: Whenever one of the eladrin presented here finishes a long rest, it can associate itself with a different season, provided it isn't incapacitated. When the eladrin makes this change, it uses the stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it.