Wolf Reaver Dwarf

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (dwarf)
Alignment
any chaotic
AC
16 (chain shirt, shield)
Hit Points
76 (9d8+36)
Speed
walk 35 ft.
Skills
Athletics +6, Intimidation +1
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Dwarvish
Challenge
3
Lineage
Reaver, Dwarf
STR
18
+4
DEX
12
+1
CON
19
+4
INT
9
−1
WIS
11
+0
CHA
9
−1

Traits

Danger Sense

The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated.

Dwarven Resistance

The wolf reaver dwarf has advantage on saving throws against poison.

Pack Tactics

The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated.

Reckless

At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The wolf reaver dwarf makes two melee or ranged attacks.

Battleaxe

Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Spear

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Other data

description