Wolf Reaver Dwarf
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- any chaotic
- AC
- 16 (chain shirt, shield)
- Hit Points
- 76 (9d8+36)
- Speed
- walk 35 ft.
- Skills
- Athletics +6, Intimidation +1
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Dwarvish
- Challenge
- 3
- Lineage
- Reaver, Dwarf
Traits
Danger Sense
The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated.
Dwarven Resistance
The wolf reaver dwarf has advantage on saving throws against poison.
Pack Tactics
The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated.
Reckless
At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack
The wolf reaver dwarf makes two melee or ranged attacks.
Battleaxe
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Spear
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.