Wolpertinger

Creature Codex (3pp) p. 382

Size
Tiny
Type
monstrosity
Alignment
unaligned
AC
13
Hit Points
9 (2d4+4)
Speed
walk 30 ft., burrow 10 ft., fly 30 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Challenge
1/4
STR
6
−2
DEX
16
+3
CON
14
+2
INT
5
−3
WIS
12
+1
CHA
6
−2

Traits

Charge

If the wolpertinger moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage.

Flyby

The wolpertinger doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Standing Leap

The wolpertinger's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Gore

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Keening (Recharge 6)

The wolpertinger emits a piercing shriek.

Each creature within 30 feet that can hear the wolpertinger must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. A beast with an Intelligence of 4 or lower that is in the area must also succeed on a DC 13 Wisdom saving throw or be frightened until the beginning of its next turn.

recharge

D6

Other data

description