Woodwose

Creature Codex (3pp) p. 383

Size
Medium
Type
humanoid
Alignment
chaotic neutral
AC
13 (natural armor)
Hit Points
27 (6d6)
Speed
walk 30 ft., climb 20 ft.
Skills
Nature +2, Perception +4, Stealth +3, Survival +4
Passive Perception
14
Languages
Common, Elvish, Sylvan
Challenge
1/2
Environment
forest
STR
16
+3
DEX
12
+1
CON
11
+0
INT
10
+0
WIS
14
+2
CHA
8
−1

Traits

Fey Touched

The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.

Speak With Beasts And Plants

The woodwose can communicate with beasts and plants as if they shared a language.

Innate Spellcasting

The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: shillelagh
  • 3/day each: pass without trace
  • 1/day each: entangle

Actions

Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.

Spells

shillelagh, pass without trace, entangle

Other data

description