Woodwose
Creature Codex (3pp) p. 383
- Size
- Medium
- Type
- humanoid
- Alignment
- chaotic neutral
- AC
- 13 (natural armor)
- Hit Points
- 27 (6d6)
- Speed
- walk 30 ft., climb 20 ft.
- Skills
- Nature +2, Perception +4, Stealth +3, Survival +4
- Passive Perception
- 14
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/2
- Environment
- forest
STR
16
+3
DEX
12
+1
CON
11
+0
INT
10
+0
WIS
14
+2
CHA
8
−1
Traits
Fey Touched
The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
Speak With Beasts And Plants
The woodwose can communicate with beasts and plants as if they shared a language.
Innate Spellcasting
The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: shillelagh
- 3/day each: pass without trace
- 1/day each: entangle
Actions
Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
Shortbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
Spells
shillelagh, pass without trace, entangle