Worker Robot
Quests from the Infinite Staircase p. 215
- Size
- Medium
- Type
- construct
- Alignment
- typically neutral
- AC
- 13 (natural armor)
- Hit Points
- 75 (10d8+30)
- Speed
- walk 30 ft., climb 30 ft.
- Skills
- Athletics +9
- Resistances
- acid, fire
- Immunities
- cold, poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common plus the languages spoken by its creator
- Challenge
- 3
STR
20
+5
DEX
9
−1
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
10
+0
Traits
Proficiency Bonus
+2
Lightning Overload
When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
Actions
Multiattack
The robot makes two Cargo Tentacle attacks.
Cargo Tentacle
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.
Tractor Beam
The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.