Wraithroot Tree

Tal'Dorei Campaign Setting: Reborn p. 259 (Third Party)

Size
Huge
Type
plant
AC
16 (natural armor)
Hit Points
270 (20d12+140)
Speed
walk 30 ft.
Skills
Perception +8
Resistances
bludgeoning, piercing Damage Vulnerabilities fire
Condition Immunities
stunned, frightened, charmed, paralyzed, poisoned
Passive Perception
18
Languages
Common, Druidic, Elvish, Sylvan
Challenge
14
Lineage
Tree
STR
23
+6
DEX
8
−1
CON
24
+7
INT
12
+1
WIS
16
+3
CHA
12
+1

Traits

Proficiency Bonus

+5

False Appearance

While the wraithroot tree remains motionless, it is indistinguishable from a normal tree.

Wraith Shift

On its turn, the wraithroot tree can move through other creatures and objects as if they were difficult terrain. The tree does not provoke opportunity attacks while moving, and must finish its movement in a space unoccupied by any Large or larger objects or creatures. Any Medium or smaller creature in the tree's space when it finishes moving is pushed to the nearest unoccupied space of the creature's choice. Medium or smaller objects in the tree's space are pushed to the nearest unoccupied spaces of the tree's choice.

Actions

Multiattack

The wraithroot tree makes two slam attacks.

Slam

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Wraithstorm (Recharge 5-6)

The wraithroot tree pulls life energy from the area around it, leaving creatures temporarily frail. Each creature that is not a construct or undead within 30 feet of the tree must succeed on a DC 16 Constitution saving throw or have its speed halved and gain vulnerability to bludgeoning damage until the end of the tree's next turn.

recharge

D5

Other data

description