Xilonen
Tales from the Yawning Portal p. 83
- Size
- Large
- Type
- monstrosity
- Alignment
- neutral evil
- AC
- 20 (natural armor)
- Hit Points
- 93 (11d10+33)
- Speed
- walk 10 ft., climb 10 ft.
- Skills
- Perception +6, Stealth +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 16
- Challenge
- 5
- Environment
- underdark
Traits
False Appearance
While Xilonen remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Grasping Tendrils
Xilonen can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to Xilonen, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
Spider Climb
Xilonen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
Xilonen makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Tendril
Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and Xilonen can't use the same tendril on another target.
Reel
Xilonen pulls each creature grappled by it up to 25 feet straight toward it.