Xilonen

Tales from the Yawning Portal p. 83

Size
Large
Type
monstrosity
Alignment
neutral evil
AC
20 (natural armor)
Hit Points
93 (11d10+33)
Speed
walk 10 ft., climb 10 ft.
Skills
Perception +6, Stealth +5
Senses
darkvision 60 ft.
Passive Perception
16
Challenge
5
Environment
underdark
STR
18
+4
DEX
8
−1
CON
17
+3
INT
7
−2
WIS
16
+3
CHA
6
−2

Traits

False Appearance

While Xilonen remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils

Xilonen can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to Xilonen, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb

Xilonen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

Xilonen makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Tendril

Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and Xilonen can't use the same tendril on another target.

Reel

Xilonen pulls each creature grappled by it up to 25 feet straight toward it.

Other data

description