Y

Out of the Abyss p. 29

Size
Small
Type
humanoid (derro)
Alignment
chaotic evil
AC
13 (leather armor)
Hit Points
36 (8d6+8)
Speed
walk 30 ft.
Skills
Stealth +4
Senses
darkvision 120 ft.
Passive Perception
7
Languages
Dwarvish, Undercommon
Challenge
3
Environment
underdark
STR
9
−1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
5
−3
CHA
14
+2

Traits

Magic Resistance

Y has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, Y has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Y is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:

  • Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost
  • 1st level (4 slots): burning hands, chromatic orb, sleep
  • 2nd level (3 slots): invisibility, spider climb
  • 3rd level (2 slots): lightning bolt

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Spells

acid splash, mage hand, message, prestidigitation, ray of frost, burning hands, chromatic orb, sleep, invisibility, spider climb, lightning bolt

Spell Slots

0,4,3,2

Other data

description