Y
Out of the Abyss p. 29
- Size
- Small
- Type
- humanoid (derro)
- Alignment
- chaotic evil
- AC
- 13 (leather armor)
- Hit Points
- 36 (8d6+8)
- Speed
- walk 30 ft.
- Skills
- Stealth +4
- Senses
- darkvision 120 ft.
- Passive Perception
- 7
- Languages
- Dwarvish, Undercommon
- Challenge
- 3
- Environment
- underdark
STR
9
−1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
5
−3
CHA
14
+2
Traits
Magic Resistance
Y has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, Y has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
Y is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:
- Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost
- 1st level (4 slots): burning hands, chromatic orb, sleep
- 2nd level (3 slots): invisibility, spider climb
- 3rd level (2 slots): lightning bolt
Actions
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
Spells
acid splash, mage hand, message, prestidigitation, ray of frost, burning hands, chromatic orb, sleep, invisibility, spider climb, lightning bolt
Spell Slots
0,4,3,2