Yaga Goo

Creature Codex (3pp) p. 389

Size
Small
Type
ooze
Alignment
neutral evil
AC
14
Hit Points
85 (10d6+50)
Speed
walk 20 ft., climb 20 ft.
Saving Throws
Wis +4
Skills
Stealth +10
Immunities
necrotic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
11
Languages
Understands Common but can't speak
Challenge
5
STR
11
+0
DEX
18
+4
CON
20
+5
INT
14
+2
WIS
12
+1
CHA
11
+0

Traits

Amorphous

The goo can move through a space as narrow as 1 inch wide without squeezing.

Deadly To Fey

The goo has advantage on attack rolls against fey and any creature with the Fey Ancestry trait.

Spider Climb

The goo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The Yaga goo makes two pseudopod attacks. When its Foul Transit is available, it can use Foul Transit in place of one pseudopod attack.

Pseudopod

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.

Foul Transit (Recharge 4-6)

The goo teleports to an unoccupied space it can see within 50 feet, leaving behind a wretched puddle in the space it previously occupied. A creature within 5 feet of the space the goo left must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn. The first time a creature enters the puddle's space or if a creature starts its turn in the puddle's space it takes 10 (3d6) necrotic damage and is poisoned. The puddle lasts for 1 minute or until the goo that created it is killed.

recharge

D4

Reactions

Puddle Splash

When a creature the Yaga goo can see targets it with a melee attack while within 5 feet of the goo, the goo can teleport to a puddle created by its Foul Transit, if that puddle's space is unoccupied, negating the damage from the attack. If it does, the attacker must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn.

Other data

description