Yagnoloth

Mordenkainen Presents: Monsters of the Multiverse p. 268,

Size
Large
Type
fiend (yugoloth)
Alignment
typically neutral evil
AC
17 (natural armor)
Hit Points
147 (14d10+70)
Speed
walk 40 ft.
Saving Throws
Dex +6, Int +7, Wis +6, Cha +8
Skills
Deception +8, Insight +6, Perception +6, Persuasion +8
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
acid, poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft.
Passive Perception
16
Languages
Abyssal, Infernal, telepathy 60 ft.
Challenge
11
STR
19
+4
DEX
14
+2
CON
21
+5
INT
16
+3
WIS
15
+2
CHA
18
+4

Traits

Proficiency Bonus

+4

Magic Resistance

The yagnoloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The yagnoloth makes one Electrified Touch attack and one Massive Arm attack, or it makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport.

Electrified Touch

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.

Massive Arm

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become stunned until the end of the yagnoloth's next turn.

Battlefield Cunning (Recharge 4-6)

Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.

recharge

D4

Life Leech

The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt.

The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to half the necrotic damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.

Spellcasting

The yagnoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: darkness, detect magic, dispel magic, invisibility (self only), suggestion
  • 3/day: lightning bolt

Teleport

The yagnoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Spells

darkness, detect magic, dispel magic, invisibility, suggestion, lightning bolt

Other data

description