Yanthdel Henlifel
Phandelver and Below: The Shattered Obelisk p. 114
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- neutral
- AC
- 18 (studded leather armor, shield)
- Hit Points
- 71 (11d8+22)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +4, Con +5, Dex +7
- Skills
- Stealth +10, Perception +4
- Senses
- darkvision 120 ft.
- Passive Perception
- 14
- Languages
- Elvish, Undercommon
- Challenge
- 5
Traits
Proficiency Bonus
+3
Fey Ancestry
Yanthdel has advantage on saving throws against being charmed, and magic can't put Yanthdel to sleep.
Innate Spellcasting
Yanthdel's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Sunlight Sensitivity
While in sunlight, Yanthdel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Yanthdel makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.
Hand Crossbow
Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Reactions
Parry
Yanthdel adds 3 to its AC against one melee attack that would hit it. To do so, Yanthdel must see the attacker and be wielding a melee weapon.
Spells
dancing lights, darkness, faerie fire, levitate