Yorb

Tomb of Annihilation p. 108

Size
Small
Type
humanoid (grung)
Alignment
lawful evil
AC
13
Hit Points
49 (9d6+18)
Speed
walk 25 ft., climb 25 ft.
Saving Throws
Dex +5
Skills
Athletics +2, Perception +2, Stealth +5, Survival +2
Immunities
poison
Condition Immunities
poisoned
Passive Perception
12
Languages
Grung
Challenge
2
Environment
forest
STR
7
−2
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
12
+1

Traits

Amphibious

Yorb can breathe air and water.

Poisonous Skin

Any creature that grapples Yorb or otherwise comes into direct contact with Yorb's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with Yorb can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap

Yorb's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Mesmerizing Chirr (Recharge 6)

Yorb makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of Yorb and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of Yorb's next turn.

recharge

D6

Variant: Grung Poison

Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if Yorb dies. A creature poisoned by a grung can suffer an additional effect that varies depending on Yorb's skin color. This effect lasts until the creature is no longer poisoned by Yorb.

Green: The poisoned creature can't move except to climb or make standing jumps. If the creature is flying, it can't take any actions or reactions unless it lands.

Blue: The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.

Purple: The poisoned creature feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so or to reach a body of liquid or mud.

Red: The poisoned creature must use its action to eat if food is within reach.

Orange: The poisoned creature is frightened of its allies.

Gold: The poisoned creature is charmed and can speak Grung.

Other data

description